Most quests you can't avoid and you'll complete as you play each chapter, but there are a number of missable sidequests. This achievement is also needed to get "The Gold Ship" achievement. There is an achievement for completing all quests in all chapters on hard, which unlocks a special title as well. Upon completing each chapter a victory screen will be displayed that lists the total points you earned. There are special medals and achievements awarded for completing the campaign on easy, medium, and hard (You only need to play on the hard difficulty to unlock all three) and for completing every single quest in every single story mission.Įach of the 8 chapters contains a certain static amount of quests that are each worth a certain amount of points. Note: The cities you build in each chapter do not carry over to the next chapter. It's recommended that new players play through the Campaign before trying the scenarios or continuous mode. Besides introducing characters, it also doubles as a tutorial and introduction to the basics of Anno 1404 game-play. It tells the story of planned crusade-turned-plot to overthrow the Emperor. You're just building up your city.Anno 1404 features a single-player story mode known as the Campaign. Very much like Sim City games or Tropico. Basically they are open ended games with a specific goal in mind.ģ) Continous Turn.
There are 6 senarios of various difficulty. You get hints from your allies so it acts as sort of a tutorial.Ģ) Senarios. 8 chapters and can be played at various difficulty levels. But with each hint you gain various achievements, honor (with which you can buy things) and so forth so it's nice.ġ) Campaign. My "benefactor" is there and still offers hints from time to time. Also remember this is a city builder/RTS type game so with some things you just have to wait to build things until enough resources come in.Ĭurrently I'm playing one of the easy level senarios which is simply to accumulate 150,000 gold, 5000 population with 2000 of them being nobles. Requires a population of at least 1500 merchants, and adds 4 residents to every residence within its radius of influence. After the first 2 chapters I had the UI down and I just took my time exploring all my options, even those not needed to finish the chapter. The Debtors Prison is a building used to satisfy the intermediate need for Services.
But there is no manual for this game and I had no idea what I was doing at first. If I played the campaign again I could probably finish in 10 hours or so if I rushed it. It's craftly (in my mind) integrated right into the game play of the campaign and senarios. It's very hard to explain because it's not an explicit tutorial like is included in say Sins. Ok, so how exactly do I get the materials together to build these warships? If you spend too much time your ally will give you hints on what factories or building to build to get those materials. So for example an ally may request you to build 3 large warships for them in trade. Quests themselves also act as sort of a tutorial. And after all that It probably only covered half of what is available to you. Like you need glass to build a cathedral or something, your ally will prompt you to build the factories and resources in the production chain to make glass. The tutorial part is that your main ally for the chapter will prompt you to build certain things if you aren't already.
It's a true fully fleshed out campaign that goes across 8 chapters and includes things as some peaceful city building and quests to massive island invasion and naval battles. Just the basic concepts please, leave the rest to discovery. It's not the place of a tutorial to introduce every single unit, tech, race, building and spell in the game. I think you should be able to learn the basics of a game in less than an hour before moving on to playing the real deal. 20-25 hours? Doesn't sound like a good tutorial.